

Luigi’s hands don’t close while jumping.
#Super mario sunshine 64 mods mod
(There might be a way to fix this, but the question is: Would that make the mod not viable for speedrunning? Because no matter how slight, that would be a gameplay change rather than just an aesthetic change.) The goop originally at Delfino Airstrip is still in the shape of a Mario head with an “M” above it instead of a Luigi head with an “L” above it.(That model also acts up when you try to edit it.) The level entry portals are still “M”s instead of “L”s.(Except the ‘L’ on his hat, which seems to have a property that allows it to get dirty.) The Luigi model doesn’t get dirty when slipping in goop.(That model acts up if you try to edit it.) The FLUDD when not worn on Luigi’s back shows up like its original non-Poltergust 3000 counterpart.(They probably always will due to the extremely difficult rendering it would take to fix, unfortunately.) The pre-rendered cut-scenes still have Mario.A bug where a random NPC in Delfino Plaza sometimes still called the graffiti ‘L’s graffiti ‘M’s was fixed.


(This mod now works on real hardware without a gecko code, but a couple extra sound effects still won’t play correctly unless played on Dolphin, but it’s otherwise perfectly playable and enjoyable on a Gamecube.)
